# How to reduce vertex count on a mesh [duplicate]

I need a way to fix this mesh. It has way to many faces and when I import the .stl to other programs it gives me a broken polygon message, I want to 3D print this object in matter control once I fix the problem.

• Try the decimate modifier – someonewithpc May 25 '15 at 21:28
• My guess is that you don't have too many faces, but actually you have non manifold geometry. Try using the re-mesh modifier with a high settings. This should fix your objects and make them water tight again – portforwardpodcast Sep 25 '15 at 22:51

• This should be the answer. It's non-destructive and hardly alters the object shape. You also get fine grained control over how many faces to reduce by via the ratio input on the modifier. – Scott Lin Feb 21 at 5:34