I need a way to fix this mesh. It has way to many faces and when I import the .stl to other programs it gives me a broken polygon message, I want to 3D print this object in matter control once I fix the problem.
I need a way to fix this mesh. It has way to many faces and when I import the .stl to other programs it gives me a broken polygon message, I want to 3D print this object in matter control once I fix the problem.
Select all vertices, hit X button and select Limited Dissolve from the menu.
Then hit F6 button and adjust Maximum Angle to get desired result.
Then to triangulate the mesh hit Ctrl+T shortcut.
The easiest way to reduce the vertex count on a model is probably to use the Decimate modifier. Basically it tries to simplify a mesh, without loosing too much detail. There are also multiple modes, for finer control, but the default one should do for most cases.
What you need to do is, with your object selected, to go to the modifier tab of the Properties window and add a Decimate modifier. I encourage you to play around with the multiple settings and modes to see which best suits your needs.
ratio
input on the modifier.
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– Scott Lin
Feb 21 at 5:34