1
$\begingroup$

I tried to make Hair for a Character, by using the new skin modifier.

enter image description here

Applied to the Mesh, this produces an object with intersected Faces. I also use subdivision surface modifier with level 2.

enter image description here

I separated all different segments into independent objects. What I wanted to do is to apply boolean Modifiers and union all of those into a non-self-intersecting Object, which I need for 3D printing. This works for almost all hair segments. But some boolean Unions behave like a boolean Difference. And vice versa. And in a few cases no Operation provides the needed Result. In this case, the segment just "vanishes".

enter image description here

I could really need help, to finish this project. Thanks in Advance :)

$\endgroup$
1
$\begingroup$

Instead of decimate, try the re-mesh modifier. The re-mesh modifier should be able to handle all of the hair strands and their intersections. It should act as a global "boolean union" like you want.

If this doesn't work, you could remove the boolean modifiers, export it to a STL file, and then run it through https://modelrepair.azurewebsites.net/ I've had a LOT of luck with this tool.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.