I tried to make Hair for a Character, by using the new skin modifier.
Applied to the Mesh, this produces an object with intersected Faces. I also use subdivision surface modifier with level 2.
I separated all different segments into independent objects. What I wanted to do is to apply boolean Modifiers and union all of those into a non-self-intersecting Object, which I need for 3D printing. This works for almost all hair segments. But some boolean Unions behave like a boolean Difference. And vice versa. And in a few cases no Operation provides the needed Result. In this case, the segment just "vanishes".
I could really need help, to finish this project. Thanks in Advance :)