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enter image description hereMy "boot" did not have face on the top (like the one on the left) so I added cylinder to the top and then used the "make manifold" feature of the 3D print tool. After that when I slide the cylinder up out of the way it leaves behind a boot with a nice flat surface across the top. I have two questions. If I only had the boot on the left (without the surface on top) how could I get a cursor to the center of area where I want the surface. How would I create the surface so the "boot" is "manifold"?

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  • $\begingroup$ Select the vertices ring (Alt RMB) and fill (F)? $\endgroup$
    – moonboots
    Mar 11 at 19:34
  • $\begingroup$ That worked, thanks. I thought I tried it before and ended up with a domed top instead of a flat surface. $\endgroup$
    – Don
    Mar 11 at 19:44
  • $\begingroup$ I duplicated the issue I had before. It creates a dome of many surfaces if a subdivide modifier was added previously. Is there a way to have the modifier not affect the newly added "fill"? $\endgroup$
    – Don
    Mar 11 at 20:14
  • $\begingroup$ Create a bevel along the top circle (press Ctrl B and drag) $\endgroup$
    – moonboots
    Mar 11 at 20:15
  • $\begingroup$ I ended up applying the subdivide modifier and the making the face. Thanks again for your help. $\endgroup$
    – Don
    Mar 11 at 20:30

1 Answer 1

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Select the vertices ring (AltRMB) and fill (F)

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  • $\begingroup$ I'm not at a computer right now, but I could have sworn I usually use Alt+LMB for selecting the ring... $\endgroup$ Mar 11 at 21:09
  • $\begingroup$ You may be right as I've changed some of my shortcuts $\endgroup$
    – moonboots
    Mar 11 at 22:18

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