My "boot" did not have face on the top (like the one on the left) so I added cylinder to the top and then used the "make manifold" feature of the 3D print tool. After that when I slide the cylinder up out of the way it leaves behind a boot with a nice flat surface across the top. I have two questions. If I only had the boot on the left (without the surface on top) how could I get a cursor to the center of area where I want the surface. How would I create the surface so the "boot" is "manifold"?
$\begingroup$
$\endgroup$
5
-
$\begingroup$ Select the vertices ring (Alt RMB) and fill (F)? $\endgroup$– moonbootsCommented Mar 11 at 19:34
-
$\begingroup$ That worked, thanks. I thought I tried it before and ended up with a domed top instead of a flat surface. $\endgroup$– DonCommented Mar 11 at 19:44
-
$\begingroup$ I duplicated the issue I had before. It creates a dome of many surfaces if a subdivide modifier was added previously. Is there a way to have the modifier not affect the newly added "fill"? $\endgroup$– DonCommented Mar 11 at 20:14
-
$\begingroup$ Create a bevel along the top circle (press Ctrl B and drag) $\endgroup$– moonbootsCommented Mar 11 at 20:15
-
$\begingroup$ I ended up applying the subdivide modifier and the making the face. Thanks again for your help. $\endgroup$– DonCommented Mar 11 at 20:30
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
2
Select the vertices ring (AltRMB) and fill (F)
-
$\begingroup$ I'm not at a computer right now, but I could have sworn I usually use
Alt
+LMB
for selecting the ring... $\endgroup$ Commented Mar 11 at 21:09 -
$\begingroup$ You may be right as I've changed some of my shortcuts $\endgroup$ Commented Mar 11 at 22:18