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I'm looking for a solution for connecting orange random points (orange color) diagonally but I used shortest path node and it seems that connects along main mesh's edges instead. Is there another to create a web out of those points ? enter image description here enter image description here enter image description hereenter image description here enter image description here

World map picture made B&W from the original alpha channel:

BW World Map

Blender file (without the world map picture):

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  • $\begingroup$ I do not understand what is your condition to connect two orange spheres. Proximity ? Defining a short/long path ? Random walk ? $\endgroup$ Commented Mar 11 at 21:15
  • $\begingroup$ I don't how to describe the condition but i hope you can help me starting from my description of what i'm expecting to happen: here we go... From all the points on globe i select just a few / many by a selection method; Those selected points i want to connect by some kind shortest route that i will call it directly route. A directly route that makes a straight curve line connecting the nearest selected points but NOT following mesh edges as you can see in picture above but instead creating its own route directly to the points making a kind of triangles web connection. $\endgroup$ Commented Mar 13 at 9:43
  • $\begingroup$ Sure, in case you need to view the source I let you the .blend file: 1drv.ms/u/s!AqJ28qgtNvgxjL1g15d0eWvpfZLzSw?e=87ffav $\endgroup$ Commented Mar 14 at 12:12
  • $\begingroup$ Could you provide your Blender file using blend-exchange.com instead of MS services that require identification ? You will get a link that you then copy/paste in the description of your question (not as a comment please). $\endgroup$ Commented Mar 14 at 15:25
  • $\begingroup$ here you go, blend-exchange.com/embedImage.png?bid=b4ExeekN $\endgroup$ Commented Mar 14 at 17:40

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