12
$\begingroup$

How can I get more digits in the user interface for modeling.

Of course we can scale up the scene always, but that is just annoying, I like to work in millimeters for example which is possible with the Metric settings in blender, but the UI only shows floating point up to 3 digits?

Is there any way of improving this? Especially the scale in the transform property tab only shows 3 digits, that's annoying :-)

$\endgroup$
1
  • $\begingroup$ when you define the properties, you set the precision for the display so i think this will be hard to achieve $\endgroup$
    – Chebhou
    May 25, 2015 at 15:42

2 Answers 2

12
$\begingroup$

In the Units section, select not only metric, but change the scale to .001 to work in milimiters instead of meters.

enter image description here

You should be able to work numerically in a very small scale then.

enter image description here

Doing operations using keyboard shortcuts works now at the scale you've set, meaning that if you want to move something 2mm in the X axis, for example, you'd press GX2

To make navigating and manipulation easier, remember to set the scale of the 3D viewport as well.

enter image description here

$\endgroup$
1
  • $\begingroup$ How to do that but for internal values (like the camera shift) ? (I have driver, clicking it only show me driver and not the current value) $\endgroup$ Jul 25, 2022 at 8:15
4
$\begingroup$

For 2.8+ you simply need to change the Units to Millimeter (leave the scale at 1). I find that updating the unit scale plays havoc with other objects, like camera and lighting.

enter image description here

Optionally update the Viewport Overlay Floor scale to .001 (as to achieve incremental grid lines that apply to a smaller scale object)

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .