I was trying to streamline instancing in a Blender 4.0 project and found the following difficulty:

While concealing an original mesh in the final render using the 'DupliVerts' vertex instance technique is fine, trying to use the vertex-based instance in a collection instance shows the original mesh in the render.

Have I tried to push Blender too far or have I simply missed something?

QB Blender View Blender View showing source meshes and instances

Render View Render showing vertex instance (left) and collection instance of vertex instance (right)



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