I know how it works in Autodesk Maya but I prefer Blender more. The problem is that in Graph Editor animations curves are not Bezier curves and it's not handy to use for animation. This way I can't handle the animation curves completely as in Maya. Here is example. https://www.youtube.com/watch?v=RGuHdP_b3sk
Can you add Bezier curves in Graph Editor?
-
$\begingroup$ Check here blender.org/manual/animation/editors/graph.html $\endgroup$– DenisMay 24, 2015 at 20:44
-
2$\begingroup$ @saiman please do not add the "curves" tag. Read the description it is not about animation "curves" but rather an object type in blender. $\endgroup$– DavidMay 24, 2015 at 21:04
-
$\begingroup$ Actually the question of animation curves $\endgroup$– SaimanMay 24, 2015 at 21:11
-
$\begingroup$ blender.org/manual/animation/editors/graph/fcurves.html $\endgroup$– user1853May 25, 2015 at 0:36
-
$\begingroup$ it might be sane to add f-curve tag ? $\endgroup$– zeffiiMay 25, 2015 at 5:43
1 Answer
On top of other forms of interpolation, blender does use Bezier curves in the Graph Editor
The interpolation modes for segments of a curve can be determined by selecting a point in the graph an pressing the T key.
Or on the menu Key->Interpolation Mode:
Moreover the default interpolation mode can be determined in the preferences (CtrlAltU)
Some examples.