I have just added image sequence as texture and when i play the timeline the texture goes to next frame automatically why ?
here are the source blend + image files please check
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Sign up to join this communityI have just added image sequence as texture and when i play the timeline the texture goes to next frame automatically why ?
here are the source blend + image files please check
You need to animate the 'offset' value of the image node. The offest needs to decrease by one for every one frame you go forward.
So on frame 5, you would need to make the offset '-4' as you have gone forward 4 frames (from frame 1):
So even though you have gone forward it will still show frame 1 of the image sequence.
If it was frame 7 you would offset by '-6' frames to still only show frame 1:
The following only works for the viewport, not the render.
You have 'Auto Refresh' turned on on your image nodes:
Turn this off if you don't want the frames to update automatically on frame changes.
If you don't want Blender to automatically advance the visible frame of your image sequence, set the "Frames" parameter to 1. This will effectively lock the image sequence on its currently visible frame, defined as: "Start Frame" + "Offset."
With this setup you should be able to animate the "Offset" parameter (or drive it with a driver) independent of the current frame.