I'm very, very new to Blender and I'm trying to rig up a really simple low-poly character. I've got it rigged but no matter what I do, the joints are only pivoting across one vertex, even though I gave it more vertices to bend on. No matter how I adjust the weights it's not bending the way I want.
I want this armature to bend across all three of the circled vertices equally, but it's only choosing one vertex to bend along and the others stay straight, causing clipping when bent too far.
I've tried painting the weights every which way but it doesn't seem to change anything at all.