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I'm trying to create a gold foil material for a mesh. My first attempts work quite well:

Suzanne with my material

This is the material in the node editor:

enter image description here

The problem is that I have to export my object to an .x- or .obj-Format. Well, I can, but I does not export my gold foil. I know I can use the Displace-Modifier, but it's not working correctly - espacially because I just want to apply the material of some parts of the mesh. Any solutions? Can I apply the changes by the displacement node to the mesh?

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    $\begingroup$ what is the destination program for your object? You might have to write your own shaders or replicate the shader setup yourself in the other program. $\endgroup$ – zeffii May 24 '15 at 18:25
  • $\begingroup$ You should read up on the .obj specifications, and what to expect from the way it stores material information.. it has limitations.. $\endgroup$ – zeffii May 24 '15 at 18:27
  • $\begingroup$ @zeffii: The destination software is DigitalSky by SkyScan. I know I can't export the displacement directly... but I don't know how to use the Displace-Modifier in this case. I'm questioning if it's possible to apply the changes to the mesh made by the Displacement-Material-Node or how to use the Modifier in this case. $\endgroup$ – PEAR May 24 '15 at 19:53
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    $\begingroup$ If normal mapping is supported in digital sky, you can try to bake it. $\endgroup$ – p2or May 24 '15 at 21:07
  • $\begingroup$ @poor: I don't if normal mapping is supported in DS, but I will it out. How can I bake the normal map? by the way: Sorry for the typo - it's of course Sky-Skan, not SkyScan. $\endgroup$ – PEAR May 25 '15 at 7:14

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