I have one object (Object A) and a second object (Object B).

Object A's rotation is 0 degrees on the Y axis. Object B's rotation is 720 degrees on the Y axis.

I want to blend between them in geometry nodes. I'm using an Object info node to get both their rotations and I'm plugging those into a Mix node set to "vector". I pipe the result of that mix node into a Transform Geometry node's rotation.

When I mix between them by setting the factor on the Mix node from 0 - 1 I dont get an object rotating from 0 to 720 degrees. Blender treats the 720 degrees as if it is 0 degrees. So no rotation happens.

How can I do this?

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  • 3
    $\begingroup$ You can't get rotation outside of -180,180 range from object info. You can't get rotation outside of -180,180 in a different space than the object's original ("relative" vs. "original"), period, not in any fashion. If you want it from "original", use a value node with single property type driver (not transform channel type) to acquire the raw transform number of the object. $\endgroup$
    – Nathan
    Commented Mar 2 at 5:12
  • $\begingroup$ I just checked, what Nathan says is true throughout all Blender versions from 3.0 to and including 4.0. Blender 4.1. replaces blue socket with a new purple one, which is a quaternion rotation, and that one doesn't even give a possibility to express a rotation outside $(-180°, +180°)$ range (not sure about parentheses shape, the actual perfect values are not achievable at least not after converting from radians - maybe could be argued the actual quaternion can describe those angles) $\endgroup$ Commented Mar 2 at 14:17

1 Answer 1


You can use drivers on the z-axis of your object. Let's say you have this setup

  • Left empty at -20°
  • Right empty at 370°

Base setup with 2 emptys

Copy driver from 1st empty

Right click on z-axis of rotation while having 1st empty selected, and Copy as New Driver.

Copy driver

Paste driver in your geometry nodes

In your Mix node, right click on z value of vector A, and Paste Driver.

Paste driver

Repeat for 2nd empty

Then repeat the same with the 2nd empty, copying its z-rotation as new driver and paste it in B vector in Mix node.

Final mix node


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