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In the image you can see a simple voronoi texture generated texture. The problem I have is that I don`t want that even look und the perfect circle shapes. Does somebody has an idea if it possible to randomly vary the shape of each dot a little bit? Thanks for every idea

Edit: Here is an example of what it looks like and what my goal is. I marked the outlines red so the inperfection is more obvious.

enter image description here

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I tried around and solved my problem. I mixed it up with a noise texture and controlled everything with colorramps. In the picture is the part I added behind the nodes from the question.

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Here is what it does to the texture:

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So the problem is solved, now I will try to randomize them in there scale on the different axes, but if I will have a problem with that I will open a new post.

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That can be a setting of this kind:

enter image description here

Randomly shift the voronoi position between -0.5 / 0.5 with a given scale.

Use it to calculate the length to the shading point position.

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