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Is there a faster and cleaner way to add windows to a complex mesh with angles? I'm trying to re-create a modern building See building cut in-between individual windows

Whilst I'm able to recreate the geometry I'm struggling to find a way to 'line' the faces with windows accurately - is there a more precise and efficient way to do this? My geometry which needs to lined with windows.

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  • $\begingroup$ Hello, it all depends on what you're trying to do, you could simply project an image on the surface of your object so that you wouldn't need to add any extra geometry, if you want to add horizontal edges, you could create a plane with horizontal and vertical edges and use the Knife Project tool $\endgroup$
    – moonboots
    Feb 20 at 15:29
  • $\begingroup$ Hiya, sorry I didn't outline correctly - I am trying to add physical geometry to this, or at least the frame of windows - using the knife tool - can I space out cuts to equal length of eachother? $\endgroup$ Feb 20 at 15:33
  • $\begingroup$ sure, you can create some loopcuts, then bevel these loopcuts, or create one window then array it with the Array modifer and use the result as the cutter object of the Knife Project tool $\endgroup$
    – moonboots
    Feb 20 at 15:36
  • $\begingroup$ Is there a way to use the knife tool in such a way where it creates multiple cuts? $\endgroup$ Feb 20 at 15:48
  • $\begingroup$ no, Knife tool only produces one edge $\endgroup$
    – moonboots
    Feb 20 at 15:55

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To project topology on a surface you can use the Knife Project tool:

Prepare the cutter object (the one that will have the window shapes), remove its faces:

enter image description here

Select the building object, switch to Edit mode and front view, CtrlLMB on the cutter object, go into Mesh > Knife Project:

enter image description here

Result, the cutter object has cut new edge loops on the surface of your building:

enter image description here

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