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I'm trying to create a piece of Blender Text that is linked via a driver to the value of a custom property. The following keeps throwing an error:

import bpy

# Check if there is an active object
if bpy.context.active_object is None:
    print("Please select an object first.")
    selected_object = bpy.context.active_object
    # Check if the selected object has the specified custom property
    custom_property_name = "0V Description"
    if custom_property_name not in selected_object:
        print(f"The selected object does not have the custom property '{custom_property_name}'.")
        # Create a new text object
        text_object = bpy.context.active_object
        text_object.name = "Custom_Text"
        # Create a custom property on the text object for the driver
        text_object["_RNA_UI"] = {"Custom_Driver_Property": {"description": "Custom Driver Property", "default": 0.0, "min": 0.0, "max": 1.0}}
        text_object["Custom_Driver_Property"] = 0.0
        # Set the custom property to the value of the custom property of the selected object
        text_object["Custom_Driver_Property"] = selected_object[custom_property_name]
        # Access the driver of the custom property and set its expression
        driver = text_object.driver_add("['Custom_Driver_Property']")
        driver.expression = f'\"{selected_object[custom_property_name]}\"'
  • 1
    $\begingroup$ Hello. what's the error ? $\endgroup$
    – Gorgious
    Feb 20 at 16:09
  • $\begingroup$ Blender vanilla text objects contents can't be driven because it doesn't support animation. You'll have to use special callbacks for that $\endgroup$
    – Gorgious
    Feb 21 at 9:21
  • $\begingroup$ Thanks Gorgeous, I will have a look at 'special callbacks'. I'm a big fan of yours in the OSArch discussion group! $\endgroup$
    – Bedson
    Feb 21 at 9:23
  • $\begingroup$ Hehe cheers. You can look into property group and / or StringProperty (docs.blender.org/api/current/…) which you can add an update callback to and tweak the text in there $\endgroup$
    – Gorgious
    Feb 21 at 10:32
  • $\begingroup$ Yeah, I'll take a look at the StringProperty. My latest attempt went mad and nearly crashed Blender. It added a LOT of Text objects rather than just one. $\endgroup$
    – Bedson
    Feb 21 at 10:34

1 Answer 1


Here's a proposal based on your explanation :

  • Define a custom prop on bpy.types.Object.
  • Add a callback to its update method, that will update a children text object's body and create one if it doesn't exist yet.
  • Since this is a API defined property you can't modify it using the UI anymore so define a new panel to display the prop.

enter image description here

import bpy

def update_text(self, context):
    obj = self
    for text_obj in obj.children:
        if text_obj.type == "FONT":
            text = text_obj.data
    else:  # No text children yet
        text = bpy.data.curves.new(name=obj.name + "_text", type="FONT")
        text_obj = bpy.data.objects.new(object_data=text, name=obj.name + "_text")
        text_obj.parent = obj
        text_obj.matrix_world = obj.matrix_world
        text_obj.show_in_front = True

    text.body = self.my_string_property

class CustomPanel(bpy.types.Panel):
    bl_label = "Custom Panel"
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "object"

    def draw(self, context):
        self.layout.prop(context.object, "my_string_property")

bpy.types.Object.my_string_property = bpy.props.StringProperty(name="My String Property", update=update_text)
  • $\begingroup$ That is amazing! Now I need to work out how to get it to show in a DXF made with the PRJ addon. Great work Gorgious! $\endgroup$
    – Bedson
    Feb 21 at 12:16
  • $\begingroup$ Cheers. It will be converted to a mesh object on export so it won't export to an Autocad Text object but will show up as a bunch of polylines. In my experience it will lead to artifacts when zoomed out if you plan on printing it. Depends on your end goal $\endgroup$
    – Gorgious
    Feb 21 at 12:30
  • $\begingroup$ What is your process for creating technical drawings? (cheeky question - apologies) I've been trying all sorts of addons (TechSec, Measurable etc) and methods - from exporting to DXF to using Blender's compositor (one camera with a different position per Frame). $\endgroup$
    – Bedson
    Feb 21 at 12:37

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