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I want to copy a mesh's UV data (including 3 UV channels) to the same mesh but in another .blend.

Both meshes are identical in vertex count.

Is there a quick solution?

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  • $\begingroup$ Append the object in your scene, select the one you want to give the UV to, shift copy the one that you want to copy, Ctrl L > Copy UV Maps? $\endgroup$
    – moonboots
    Feb 20 at 11:17
  • $\begingroup$ Would that add external unwanted data from the appended mesh in the scene ? As the .blend file is precisely controlled in term of data at exportation, i want to make sure there's no unwanted files in it $\endgroup$
    – Augure
    Feb 20 at 11:25
  • $\begingroup$ I've just tested and it works fine, give it a try, make sure that you save a copy of your blend somewhere if you don't want to make some mistakes $\endgroup$
    – moonboots
    Feb 20 at 11:47
  • $\begingroup$ I'll try that, thank you, you saved an entire day worth of repetitive work ! $\endgroup$
    – Augure
    Feb 20 at 11:49
  • $\begingroup$ ok you'll tell me if it works $\endgroup$
    – moonboots
    Feb 20 at 11:54

1 Answer 1

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Append the object in your scene, select the one you want to give the UV to, shift copy the one that you want to copy and CtrlL (Link/Transfer Data) > Copy UV Maps.

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