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I'm currently setting up geometry nodes to scatter meshes on a plane using weight maps for the placement. The problem is that there is another, separate geometry node to scatter a different mesh on the same plane. When I plug the geometry input into the distribute points on faces node, it includes the previously scattered meshes and distributes points onto them, when I only want it to be on the plane. What would be the easiest way to do this?

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  • $\begingroup$ The easiest way would be to have the plane as one object A, then another object B that has a geonodes modifier scattering meshes on that plane, and on the same object B or another object C, the 2nd geonodes modifier that scatters more objects on the plane A (rather than instanced meshes in object B) $\endgroup$ Feb 19 at 19:28

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