Blend file: https://drive.google.com/file/d/1qOShk5-Qa61Y3lZghscwfCi7ogJxM3vu/view?usp=sharing

Textures: https://drive.google.com/drive/folders/12TesRIClLJIZXKfPR-qHR_8AdhQNv5SI?usp=sharing

P.S I tried to upscale the decal but it didnt help


1 Answer 1


The destination texture resolution where the paint is scaled to is the problem - the area being painted represents too few pixels compared to the source stencil image, so the edges are going to be lower resolution and jagged. The solution is a better UV unwrap that gives more pixels to the desired paint areas BEFORE painting the stencil into the target texture image.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .