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I'm using geometry nodes to scatter a partially transparent grass image around a plane, and getting weird black parts in the background. Here's what it looks like:

my grass render

this is one of the grass images im using: grass image

anyone know how to fix it?

(also this is my first time using stack exchange, hope im doing this right lol)

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    $\begingroup$ Hello, in the Render panel > Light Paths > Max Bounces > try to increase the Transparent value $\endgroup$
    – moonboots
    Feb 16 at 18:40
  • $\begingroup$ THANK YOU SO MUCH <3 $\endgroup$
    – K H
    Feb 16 at 18:42
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    $\begingroup$ Please use the search function here as well... Black artifacts when looking through many transparent objects?. See my second answer there with further explanations. The accepted answer unfortunately talks about Transmission bounces, while this is actually a problem of Transparent bounces and so the accepted answer is actually wrong. My same answer is also here: blender.stackexchange.com/questions/275682/… $\endgroup$ Feb 16 at 18:55

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In the Render panel > Light Paths > Max Bounces > increase the Transparent value.

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