I made a simple character in blender game engine. He's parented to an armature, so he can walk, ext. Now I want to make him a character, so he can jump, can't go through obstacles, have a step height. I think you do that by setting the armature to Physics type: character. And it kind of works. But the collision bounds are a box, so the character sinks into the ground.
here's a picture
The white box in the middle of a character is his bouning box. How can I fix that? I tried the collision bounds, but it doesn't work. No matter which one I chose, it had no effect whatsoever.
Please help. Thanks!