1
$\begingroup$

enter image description here

when i hit shift e to add a mirrored armature onto a single point it does this deformed thing (i dont know how else to describe it) that you see in the image attached, and i dont know how to fix it. any help would be appreciated.

$\endgroup$
7
  • $\begingroup$ Hello, what is Shift E supposed to do? To mirror an armature you need to select the bones and Armature > Symmetrize $\endgroup$
    – moonboots
    Feb 11 at 9:35
  • $\begingroup$ symmetrize just made it worse $\endgroup$
    – Full Salvo
    Feb 11 at 11:55
  • $\begingroup$ youtu.be/mXNK0A8W56Y maybe this will better explain my problem $\endgroup$
    – Full Salvo
    Feb 11 at 11:58
  • $\begingroup$ Could you please share your file? Share the armature only, read the instructions here: blend-exchange.com $\endgroup$
    – moonboots
    Feb 11 at 12:22
  • 1
    $\begingroup$ Your armature origin isn't centered. Consider applying location first (looks like it's supposed to be originated on world origin.) It's mirroring about the armature plane, not the world plane. $\endgroup$
    – Nathan
    Feb 11 at 15:21

1 Answer 1

0
$\begingroup$

As Nathan says, the X mirror takes the origin position as center of the symmetry, as it's offset your extrusion is messed up:

enter image description here

You need to bring back the origin at the center of the armature in Object mode with a RMB > Set Origin > Origin to Geometry. Once done the extrusion works as you expect it to do:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .