I want to make a lathe node that takes a curve and rotates it around the z-axis using either Curve to Mesh or Instance on Points. The attached node graph does mostly what I want but I have to fiddle with Align Euler to Vector and even add another Transform Geometry to rotate the curve seperately just for Curve to Mesh.
How can I get rid of the highlighted Transform Geometry node and still get the same shape? I.e. how can I feed the same curve into both Curve to Mesh and Instance on Points and get identical results?
Eventually I'd like to be able to choose the axis to rotate the curve around (and maybe even specify an arbitrary axis). I'd also like Set Curve Tilt (muted in my example) to work for both Curve to Mesh and Instance on Points.