I define a region of a mesh via a vertex group, to which I add a
displacement set-position node with a Voronoi texture. As can be seen, the displacement takes effect immediately, meaning at the first point the displacement has a 100% strength. How can I add a gradient so that the start of the vertex group 0% strength of the displacement is applied and the strength ergo the z-height of the displacement reaches 100% at a defined distance from the loop (blue grease pencil marked with 1), to gradually blend in the Voronoi texture
I tried proximity modifier node, but that didn't work out, I tried weight painting but even though there can be a gradient painted in, it does not take effect.
what I try to accomplish is an even transition between the 2 meshes one with a displacement which changes the z-height