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I have folder of SVG files looking something like this:

enter image description here

I want to extrude these into solid meshes.

I import the .svg file as a 2D curve. It was prepared in Inkscape with a union operation; That is to say, it is a single curve object.

enter image description here

As we see, paths are missed and the filled and open region are confused. This phenomenon is seen at every setting of curve resolution in Blender.

Is something wrong with the .svg file? Here is the result of the operation carried out in my "toy" 3D modeler, Cheetah3D. enter image description here

Not a problem!

Suggestions for more reliable SVG import settings in Blender would be greatly appreciated.

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You can try breaking the SVG into multiple layers before importing it into Blender; that worked for me.

I think Blender has an upper limit on the number of vertices an imported set of curves can have.

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  • $\begingroup$ How would he break this one up, though? It's all unified. $\endgroup$
    – TheLabCat
    Commented Oct 26 at 21:11
  • $\begingroup$ He could do it through copying the image, and then using the intersect boolean with 2 non-overlapping shapes that together cover the image. $\endgroup$ Commented Oct 28 at 1:11

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