I made this looping flower animation (nodes below) and want to apply a cloth modifier to it, but all while maintaining the geonodes driven animation. Is there a way to do this?

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    $\begingroup$ Last time I checked, cloth modifier doesn't work on generated geometry... If you mantain the same number of elements with the same topology, you could reuse them by teleporting them using pinning... $\endgroup$ Feb 7 at 23:24
  • $\begingroup$ You could duplicate object, apply GN, surface deform from original, use cloth with pinning following surface deform modifier-- IF your animation doesn't change topology. But you're not showing what you're animating, so I don't know if you're changing topology. $\endgroup$
    – Nathan
    Feb 8 at 14:54


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