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I'm a beginner on blender and im modeling this character for a game im making but i have a problem. I need to remove some "faces" (i'm not sure if they are called faces) to make the shape for the eyes but to make a good shape for them i need to remove not just a big face but i need more and smaller ones, so i wanted to ask if someone can help me do that.

What i need

what im trying to achieve

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  • $\begingroup$ Hello, are you sure that you need more faces? Maybe show a drawing of what you're trying to achieve $\endgroup$
    – moonboots
    Feb 7 at 20:45
  • $\begingroup$ i just added it $\endgroup$
    – Miky7
    Feb 7 at 20:50
  • $\begingroup$ So i'm not sure why you need more faces to do the eyes? $\endgroup$
    – moonboots
    Feb 7 at 21:05

1 Answer 1

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I'm not sure why you would need more topology, here is a proposition of topology for your head, I began with a subdivided cube (Smoothness at 1), then remove some faces and extruded inwards:

enter image description here

To do the circle, select some faces:

enter image description here

Inset with i:

enter image description here

Activate the LoopTools addon and right click > LoopTools > Circle:

enter image description here

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  • $\begingroup$ hey, im so sorry if im replying months later but i forgot about this thing, anyways the only thing i dont understand is how you like rotated faces or something like that? literally the way you made this "circle" or whatever it is. $\endgroup$
    – Miky7
    Apr 13 at 21:27
  • $\begingroup$ I've edited my answer, I hope it helps $\endgroup$
    – moonboots
    Apr 14 at 7:51
  • $\begingroup$ thanks so much man, i appreciate your help $\endgroup$
    – Miky7
    yesterday

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