I have a node setup, based on voxelization, that animates the removal of parts of an object depending on the time interval.
The goal is to use this together with the BlenderBim addon to simulate processes that make the object disappear (for example excavation or demolition).
The problem lies in the positioning of the instances in relation to the original object.
I noticed that for positions with integers the problem disappears, but with floats it returns.
I tried several things but was unsuccessful.
Any help to solve this problem or even the suggestion of another setuṕ will always be welcome.