I have a geo nodes explosion sim with image planes instanced to points i want to fade the images where it collides with surfaces not just a plane but any surface

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  • $\begingroup$ Hello ! Should be doable in the shader with an ambient occlusion node and a noise texture. Make sure the flame cards do not cause ambient occlusion themselves $\endgroup$
    – Gorgious
    Commented Feb 7 at 8:55
  • $\begingroup$ Oh yeah that can be a solution but i want a bit more elegant way of doing that $\endgroup$
    – AAA
    Commented Feb 7 at 15:43
  • $\begingroup$ Hmm, how is this not elegant ? It's litteraly three or four nodes to add to your shader tree $\endgroup$
    – Gorgious
    Commented Feb 7 at 16:01
  • $\begingroup$ i experimented with the occlusion node a bit and it works quite perfectly but just a bit noisy i am using eevee anyway i think i got the solution thanks :D ! $\endgroup$
    – AAA
    Commented Feb 7 at 16:13


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