Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot.
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$\begingroup$ Does this answer your question? How does the multiply color node work? $\endgroup$– lemonCommented Feb 5 at 7:06
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$\begingroup$ I think the availability of the clamp is the only difference $\endgroup$– Robin Betts ♦Commented Feb 5 at 9:11
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$\begingroup$ As long as you leave the Factor at 1 and the Clamp Result disabled the result is the same. $\endgroup$– Gordon BrinkmannCommented Feb 5 at 12:12
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