I'm totally new to Blender, but have done some of the basic tutorials and in particular was trying to follow this tutorial for rendering a ring based on a shape. In this tutorial, the author draws a big circle, then draws a small circle that defines the cross-section of the ring. He then sets the big circle's bevel object to be the small circle and voila - it works beautifully.
I drew the cross-section of my ring in inkscape and imported it into Blender, but when I try to set it as the bevel for the circle, the orientation is wrong. I've tried everything I can possibly think of to change the orientation but nothing seems to do it.
This is the cross-section I drew (this is a png, but I'm using the SVG version of it):
Here's my setup in blender after having imported the SVG, added the circle, then rotated and moved them into place:
Finally, here's what happens when I apply the cross-section as a bevel:
As you can see, rather than the top of the dome being the outside of the ring and the flat bottom being the inside of the ring, the top of the dome is applied as the right side of the ring and the flat bottom is the left.
I cannot think of what else to try....