I'm doing everything I know how to do, but I must be missing something because my shadow catcher isn't working. It receives a shadow, but instead of becoming transparent, it just gets dark. (Using Cycles, and I do have Transparent enabled in the Render settings.)
This is my setup:
- Enable "Shadow Catcher" in the Object Properties
- Enable "Transparent" in the Render > Film settings
- Background image > Emission Shader
- Foreground Object over Shadow Catcher Object
- HDRI to light the scene
Why doesn't the rest of the Shadow Catcher (marked in yellow) become transparent?
I know there is a way to do this in the Compositor, but I would assume it is also possible to set up the scene without having to do that, no?