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I have my mesh all rigged up. I select my mesh and then my rig and apply Armature Deform With Automatic Weights. Unfortunately my mesh is laying down and not paired up with the rig. I think the issue is that the rotation is set to 1 on the mesh. If yes, how do I make it be 0 without actually moving the mesh?

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The body is already parented, it will come back to its default rotation as soon as you'll parent it to the armature, you need to unparent before parenting: AltP > Clear and Keep Transformation

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  • $\begingroup$ Thank you! This worked!!!! $\endgroup$ Commented Feb 5 at 17:31

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