How to make spiky hollow ball?
I tried with wire modifier and play with faces but thats not it. I'm looking for more organic holes
How to make this (just sculpting)?
Enable the addon called Add Mesh: Extra Objects, then create a Mesh > Math Function > Regular Solid:
In the Operator Box choose Source > Dodecahedron:
Edit the mesh to dissolve all the oblique edges:
Give your object a Skin modifier and a Subdivision Surface modifier. To give more thickness to the branches, select all in Edit mode and CtrlA:
Apply the Skin modifier, select the junction faces, inset with i:
Scale up a bit, extrude the faces along normals (AltE), or, as Gordon Brinkmann recommends, i to inset then Ctrl to scale up:
AltS if you want to change the thickness:
Alt
+E
, extrude faces along normals, but that does not scale the tips down like shown in your screenshot. With I
and Ctrl
+I
this works automatically with individual origins even if the Transform Pivot Point is set to Median (what you needed before extruding when you wrote "scale up a bit" I guess?) And you do not even have to switch between different shortcuts. So I prefer it for simplicty ;)
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Commented
Feb 7 at 13:08