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I am trying to make spines generated on a Bezier curve and have it 95% working. The rotations are all correct and the scaling is how I like it BUT I cannot figure out how to change the length of the secondary segments (smaller horizontal bones) to match the scaling factor of the main segments. I need to somehow sample the radius of the main bone segment mesh, then add a slight value to that, convert it to a vector format and then use it as input for the start and end coordinates of the secondary segments. But I am at a loss for how to do so. This is my current output, as you can see the main segments scaled and adhere to the spinal cord but the length of the secondary segments does not changeThis is my current node layout for generating these spines. I hope it is organized enough and sorry about that one stray along the top and left.

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When instancing, you can use the radius (or other calculation) to change the instance scales.

enter image description here

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