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I have been trying to make an object with a texture. In render it looks good but when I export it in FBX for Coohom something goes wrong.

enter image description here

So the upper part is the correct scale, the one underneath isn't.

I have tried different unwrappings (UV, Normal unwrap,..) Also tried to unwrap them together.

I also used an empty to the texture coordinate to make sure that the scale would be right everywhere (Like here The same material looks different ) , so I really don't understand what I am doing wrong.

Also did ctrl + a - all transformations.

my file:

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  • $\begingroup$ Hello please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Commented Jan 31 at 14:46
  • $\begingroup$ I will add it right now, thank you! $\endgroup$
    – Heavenly
    Commented Jan 31 at 14:57
  • $\begingroup$ Not sure exactly what's causing the problem, and it's hard to tell because you didn't pack your textures, but disconnecting the Object Texture coordinate and then reconnecting it seems to have some effect. Try it out. $\endgroup$ Commented Jan 31 at 15:25
  • $\begingroup$ Thank you, I will try this out and let you know tomorrow if this worked. I will look into packing textures to. I copy pasted this out of my whole project for clearance $\endgroup$
    – Heavenly
    Commented Jan 31 at 16:06
  • $\begingroup$ Hello, I have updated my file :) $\endgroup$
    – Heavenly
    Commented Feb 1 at 8:37

1 Answer 1

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As you indicated in comments that the issue occurs after fbx export/import,

Yes this is the cause of the issue:

Original materials have image texture nodes set to "box".

enter image description here

But after fbx export this is lost and is now "flat".

enter image description here

As there is no option to preserve that ("box" projection), you should use a UV map instead.


Complement, following comments.

Fbx imported material will use the UV map.

But UV map should be scaled appropriately, between meshes, so that the ratio over the textures are equivalent from a given mesh to the other ones:

enter image description here

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  • $\begingroup$ thank you very much for your help, I will research and try this out :) $\endgroup$
    – Heavenly
    Commented Feb 1 at 9:00
  • $\begingroup$ Hello do you maybe have a link with more information about this? I just checked a video and it says I have an uv map, so I'm not sure what to do.. $\endgroup$
    – Heavenly
    Commented Feb 1 at 10:47
  • $\begingroup$ You effectively already have one but is surface ratio (between meshes) correct? $\endgroup$
    – lemon
    Commented Feb 1 at 10:50
  • $\begingroup$ Okay thanks got it, so i have to scale them the same size? I thought adding the empty for the texture coordination made sure its the same size everywhere. So for every object I have to do it this way? $\endgroup$
    – Heavenly
    Commented Feb 1 at 11:14
  • $\begingroup$ Okay this way I can indeed change the scale, thank you very much! Can I ask how you made the preview so light? I Can't really see what i'm doing unless i export in fbx prnt.sc/78NEvFCFHn27 $\endgroup$
    – Heavenly
    Commented Feb 1 at 11:19

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