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I'm getting stumped.... I've sent over several different versions to the client, and he doesn't seem to like any of them. I'm attaching the reference image here.

enter image description here.

I have tried working from a torus and cutting it up, as that's how the client has also described that interior section (green). He says it's wrapped in a cube or cylinder (clearly not a cube in the ref.). I wrapped it in a cylinder.

Here are a couple images I've sent to the client that have not passed muster... enter image description here

enter image description here

Any thoughts on how to get a blobby, convex-ish curve inside another curve like this?

Thank you!

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2 Answers 2

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Just a curve (circle part) with bevel objects:

enter image description here

To do it this way, you can:

Create a mesh circle, remove some vertices and convert it to curve. That may look like this:

enter image description here

Also starting from meshes (as this is more simple in my opinion), create the profiles and also convert them to curve. That can be:

enter image description here

Now duplicate the circle above and assign to each circle curve a bevel object:

enter image description here

(Blender 4.0)

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  • $\begingroup$ That looks great. I don't understand how you did this with just a curve and beveling though.. $\endgroup$
    – enlguy
    Jan 31 at 15:38
  • $\begingroup$ I will add some details $\endgroup$
    – lemon
    Jan 31 at 15:39
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What you show looks like that:

enter image description here

To do it, create a cylinder, inset one of its cap faces:

enter image description here

Remove all these faces:

enter image description here

Select all and extrude along normals, activate Offset Even:

enter image description here

Duplicate these faces:

enter image description here

Extrude them:

enter image description here

Create an edge loop, scale its inner edges:

enter image description here

Bevel it, etc:

enter image description here

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  • $\begingroup$ This answer is a bit spare on details. Could you elaborate on how you achieved it? Describe what tools or modifier you used perhaps $\endgroup$ Jan 31 at 14:57
  • $\begingroup$ @Duarte Farrajota Ramos sure it lacks details, I thought the original question was about what shape it is supposed to be $\endgroup$
    – moonboots
    Jan 31 at 15:01
  • $\begingroup$ The shape seems clear to me at least, I interpreted the question as asking how to model it, otherwise it would seem off topic here. Thanks for the update, seems much better now $\endgroup$ Jan 31 at 15:17
  • $\begingroup$ Yes, it was about how to model it. Lemon recreated it nicely, but have no clue how he did it. Moonboots has provided a good step by step, along with helpful images. I don't have the "rep" on the site to upvote, but great answer. $\endgroup$
    – enlguy
    Jan 31 at 16:08
  • $\begingroup$ Somewhat separately, I now have to apply materials/textures, and am not sure how to create the separation needed, as it's all one object... $\endgroup$
    – enlguy
    Jan 31 at 16:08

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