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the shade smooth isn't uniform i mean that isn't the same on all partsenter image description here

the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't any mark sharp edges, someone knows how to fix that?

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  • $\begingroup$ Hello, make sure that the normals are correctly oriented (in Edit mode select all and press Shift N), also try a right click > Shade Smooth in Object mode, with Auto Smooth activated in the Data panel > Normals. If it still doesn't work please share the wheel object $\endgroup$
    – moonboots
    Jan 29 at 20:48
  • $\begingroup$ I check the normals and everything's fine, here's the file: <img src="https://blend-exchange.com/embedImage.png?bid=L1spjWp0" /> , thanks for the help :) $\endgroup$
    – Letz Pro
    Jan 29 at 20:53
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    $\begingroup$ You have unapplied, non-uniform scale. Autosmooth angle is measured in object space. Apply scale. $\endgroup$
    – Nathan
    Jan 29 at 20:55
  • $\begingroup$ Oh perfect you right! i just need to apply scale $\endgroup$
    – Letz Pro
    Jan 29 at 21:03

1 Answer 1

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To fix this problem i just needed to apply scale, thanks to everybody for the support :)

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