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I'm learning Blender but something that strikes me as an infuriating oversight is the apparent lack of ability in the software to delete a feature like a Bevel. In Solidworks the features are listed and you can edit or delete them with a few clicks thm wheneber you like.

How do I delete a bevel. And don't say "undo". That's not useful at all. And how do I edit one after having made a few. If I want to come back to it and tweak it, how do I easily edit a bevel?

Surely there is a way to do such a simple task efficiently? Everyone is going on about how good blender is but there doesn't seem to be any way to do what should be an extremely simple and straightforward task.

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    $\begingroup$ Blender and Solidworks are 2 different softwares that don't have the same purpose, you can hardly compare. For the bevel, if you want to reverse you need to work with modifiers, don't bevel with Ctrl B, assign a Bevel modifier to your object and use the option that you need. $\endgroup$
    – moonboots
    Commented Jan 26 at 12:14
  • $\begingroup$ and this allows you to edit and delete it in future? I'm aware that they are not comparable. But it doesn't excuse the lack of what should be a straightforward task from an UI perspective! But if this works then it answers the question and redeems blender for me haha! $\endgroup$
    – Matt Bolt
    Commented Jan 26 at 12:23
  • $\begingroup$ Again, use the Bevel modifier, it is not destructive, but it may not always work, it really depends on your object. Also dig into the Geometry Node. The fact that they are 2 different softwares excuses the lack you're talking about, Solidworks is not capable of certain tasks as well. If you feel that you are able to fix this challenge in Blender I guess the Blender foundation would be glad to have you as a developer ^^ $\endgroup$
    – moonboots
    Commented Jan 26 at 12:30
  • $\begingroup$ blender.stackexchange.com/a/165516/19307 $\endgroup$ Commented Jan 26 at 12:31
  • $\begingroup$ Thank you! Never wanted to compare to Solidworks though just to avoid confusion. I merely mentioned it to show that it's possible and from a sheer UI perspective it should be just as easy since it's a simple task. Put it this way and answer the question: Should removing a bevel or editing it be a complicated task? $\endgroup$
    – Matt Bolt
    Commented Jan 26 at 13:31

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Sure. There is a non-destructive way to make bevels - Bevel modifier.

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You can choose a different limit method so you can define the edges that are beveled with it. You can do it by face angle, vertex group or weight. You can set weight of the bevel modifier for edges in edit mode:

enter image description here

Or assign vertices to vertex groups in the Mesh tab, in the Properties Editor:

enter image description here

Note that bevels are very different in surface modelling than in solid modelling and you will inevitably find that they are more limited in Blender(as well as in all other surface modelling software) than in something like Solidworks, because they need to work with the mesh consisting of vertices, edges and faces instead of some mathematical description of a volume. Bevel modifier will attempt to clamp the bevel if it results in overlapping geometry - this will often cause problems with complex or untidy topology that you will need to address(or consciously ignore sometimes).

enter image description here

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