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okay...so...how do i animate a flag/item without attaching armatures to main body armature set?

the image attached has a blue bandana and big triangular side engines that articulate somewhat however i dont know how to do that.

i hope the video attached helps. enter image description here

  • $\begingroup$ it depends how you want the bandana to move, you can use Cloth simulation, or fake it with addons like Wiggle Bones or BoneDynamics (that make bones move as if there were physics). Also what you show ARE bones, as I said you can switch to the default octahedral appearance, but it won't help to animate in Blender because this setup is made for game engines $\endgroup$
    – moonboots
    Jan 25 at 18:47
  • $\begingroup$ imaware that the setup in the video is made for game engines...fully aware...i dont need it to move much. $\endgroup$
    – Full Salvo
    Jan 25 at 19:14
  • $\begingroup$ if you don't plan to export to a game engine, Cloth would be a good way to animate, just add a wind $\endgroup$
    – moonboots
    Jan 25 at 19:23
  • $\begingroup$ im not planning on animating it...i just want to move it around...right now it is stiff as a board $\endgroup$
    – Full Salvo
    Jan 25 at 19:37
  • $\begingroup$ you said "how do i animate a flag", so maybe clarify what you want ;) if you just want to change its shape, if it is correctly rigged, move the bones? $\endgroup$
    – moonboots
    Jan 25 at 19:40


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