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There is no duplicate geometry, no geometry behind the geometry, the normals and face orientation appear to be correct, shade smooth has no effect.

enter image description here

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    $\begingroup$ may you share your file? blend-exchange.com $\endgroup$ Commented Jan 21 at 21:55
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    $\begingroup$ @a-python-script I figured it out. The normals looked right and I did a recalculate outside, which did nothing. But then I tried set from faces and that fixed it. $\endgroup$ Commented Jan 21 at 22:17
  • $\begingroup$ That’s a pretty common problem, where custom normals get screwed up and caused little artifacts like this. Please post your solution as an answer, it will probably be useful to someone eventually. $\endgroup$
    – TheLabCat
    Commented Jan 22 at 1:16

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