I duplicated some meshes to make a stack of blocks by using AltD. When I apply material for one mesh, it will also be copied to the linked meshes. I know I can use U and then 'Material and tex'. But what will happen when I do the other options:

  • Object
  • Object & Data
  • Object & Data & Material & tex
  • Object animation

Which one is recommended for making a rigid body simulation with a stack of blocks that will flip over? Thanks :)


1 Answer 1


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you can have different materials for instance if you choose to link the material to the object, not to the data. I'm not sure I understand well the question but for having not linked mesh and material you can also do : make single user /Object & Data & Material & tex


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