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I want to select meshes that were bundled together into one object and remove them or move them apart. The mesh come bundles and I have no control over this part.

Can I select a mesh by clicking a mesh and hitting an action? Can I break apart the object into distinct meshes? I feel that it is quite eazy to do, but I didn't find a way to do it.

I tried to select one vertices and select the remainings that are connected, but I was not able to select them all.

enter image description here

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  • $\begingroup$ what does it give if you select all and press P (Separate) > By Loose Parts? it should work if each arrow is made of one mesh $\endgroup$
    – moonboots
    Jan 18 at 20:30
  • $\begingroup$ It works! Each arrow is its own mesh now. Thx!! :) $\endgroup$
    – Lödrik
    Jan 18 at 21:44
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    $\begingroup$ Don't forget to select all the new objects and right click > Set Origin > Origin to Geometry $\endgroup$
    – moonboots
    Jan 18 at 21:48

1 Answer 1

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In Edit mode select all and press P (Separate) > By Loose Parts. It will work if each arrow is made of one mesh. Also don't forget to select all the new objects and RMB > Set Origin > Origin to Geometry

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