I'm relatively new to Blender. I tried a model of a gaming controller I created myself. My goal was to use the grips of a Gamecube controller because I think they fit best in the hand. I put together the whole basic framework from “Curve -> Path” and then converted it to “Mesh”.

My problem now is that I can't fill the whole thing properly. I hope that you can help me with my problem. :D Maybe without me having to redo everything, as a lot of time went into it xD It's only half of the controller as I wanted to simply mirror it later.


enter image description here

  • $\begingroup$ Hello, maybe it will be easier if you redo it with a good topology $\endgroup$
    – moonboots
    Jan 17 at 11:54
  • $\begingroup$ hmm okay How would you approach this and what tools would you use? $\endgroup$ Jan 17 at 12:04
  • $\begingroup$ Could you please show some pictures of the controller you're talking about? $\endgroup$
    – moonboots
    Jan 17 at 12:51
  • $\begingroup$ I've already uploaded a picture and the file $\endgroup$ Jan 17 at 15:11
  • $\begingroup$ you haven't packed the image in your file so we can't see it, are you trying to reproduce the Gamecube controller as it is or is it different? $\endgroup$
    – moonboots
    Jan 17 at 15:16

1 Answer 1


Judging by the picture above, I think it'd be easier if you started over and used regular geometry based poly modeling. Filling faces from curves isn't great because of the wierd geometry and high vertex count.

A game controller is a relatively easy shape to model with basic shapes that you can combine with a Boolean modifier under the wrench shaped modifier tab on the right panel. Use the union function, select the shape you want to combine with the first one and apply by hitting the little arrow. enter image description here

Depending on what the model is for, this kind of workflow can get you pretty far.

  • $\begingroup$ ok, thats helpful :D thx I will start over again and gonna use my first attempt as a reference. $\endgroup$ Jan 19 at 10:39

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