I have a series of .obj objects which I want to play in series to create an animation. The obj files are named according to the time steps. My idea was to import one file, show it, wait for
half a second, delete it and show the next file and so on to make it look like an animation. I created a python file to do this by putting these operations it in a loop, but it is not working. As soon as I use bpy.ops.object.delete()
it deletes everything and I can't see the meshes. I used time.sleep(0.5)
to give a bit a of time before deleting the mesh, but still I can't see any of the imported meshes.
I tried the method shown in this question: how to correctly update a mesh while animating series of VTP files?
But it is not working. How can I do this? Please help.