1
$\begingroup$

When i move the bone, parts of the mesh wont move with it. I have tried to assign the faces to the bones and that didn't work for some reason. I have weight painted it countless times and it still did not fix the problem. I have remodeled the finger and tried to reposition the bones and watched countless tutorials. here's the video to the problem. https://www.youtube.com/watch?v=Fbx8RXMY6w8

$\endgroup$
3

1 Answer 1

0
$\begingroup$

It looks like some vertices are not correctly assigned. First thing put the Armature modifier at the top of the modifiers stack:

enter image description here

Now in the Armature modifier enable the 2 first options, they will allow you to see the mesh in Edit mode as deformed by the modifier:

enter image description here

Now select the buggy vertex and assign it to the correct vertex group (for this one it's probably Hand IK R):

enter image description here

$\endgroup$
1
  • $\begingroup$ Ah i see know, I forgot rearranging the modifiers changes the mesh or something like that. Thank you $\endgroup$
    – Doodlebag
    Commented Jan 16 at 18:14

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .