I believe I have a unique scenario in which I need to capture a control point. I have looked at other solutions and have found them to be different from my problem and need help.
Any help would be much appreciated.
The overview
I have a collection of 4 splines that have identical control points. This collection is called "Spline Set".
I have a separate Single GN object to merge those 4 splines. The Outcome of the GN group is to be able morph between each spline in a linear fashion similar to shapekeys.You can use the value input in the GN modifier group to change the target from . it has a range form 0 to 1
Overall I am creating a wave . I will be duplicating the GN spline group a bunch of times and I will be using a particular control point (the red one in the above picture) to instance a curve line across the splines that will become a control for a foam simulation
My problem The current GN group resamples the original curves in order to morph them. I loose the control point information. I don't know how to capture in particular the "red" control points of all the original splines and be able to use that information to instance an object on that location as the wave transforms.
I am asking for help only with reinstating the position of the control point . I can work on instancing a loft over the splines later.
Desired outcome To have an instanced cube copying the original positions of the combined red control point of the 4 splines in the "spline set" collection, applied on the resampled GN spline. see image below
I have a blend file available If anyone can provide help it would be amazing