I'm trying to get instances to rotate to face the centre of a mesh circle. I've had success getting them to orientate correctly when the circle is created using the distance between points on X or Y, but not a combination of both. How do I combine these rotations so that I can create the circle using X and Y. Any help on this would be appreciated!

(This is my first post here, I can't see how to upload the blender file - any tips on that and I'll upload it)

Working as intended when the empty is translated on Y

Not working when the empty is translated on X

  • 1
    $\begingroup$ Your question is clear without a blend file. The solution lies in the correct chaining of the "align euler to vector" nodes. Take the output of the y-axis rotation socket and plug it into the x-axis rotation socket. $\endgroup$
    – Leander
    Jan 12 at 11:09
  • $\begingroup$ Is there a reason you don't want to do your rotations at 0, and then transform according to your Pivot object, like this.. imgur.com/a/1Wz8Jq1 ? $\endgroup$
    – Robin Betts
    Jan 12 at 12:13

1 Answer 1


you should plug one of them (align euler to vector) into the others rotation input.

set the second ones pivot (the dropdown) to whatever the axis (the the options on top x,y,z) of the previous one is.

enter image description here


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