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I instanced cubes that follow a curve in geometry nodes, so that they fit the geometry of the building. But I want every second row to be offset by half a brick, as bricks tend to be.

Here's my setup. enter image description here

I've taken this approach because all my angles are sharp. The base curve is a curve path.

I'm looking for a way to move the bricks along the curve left/right so that every second row offsets and so I can make a good offset to the the first row also, so they look better at the building angles.

For clarification, this is what I want to achieve. enter image description here The ability to move bricks along the original curve path.

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  • $\begingroup$ pls provide blend file so that we can check it out. tbh i cannot really believe that your node tree produces the result of the image $\endgroup$
    – Chris
    Commented Jan 12 at 11:28
  • $\begingroup$ I'm not sure that I can upload the .blend file here? But the whole node tree is in the picture. You can easily recreate it by copying every node to a curve object. $\endgroup$ Commented Jan 12 at 12:07
  • $\begingroup$ you can open blend-exchange.com and follow instructions to provide a blend file $\endgroup$
    – Chris
    Commented Jan 12 at 15:09
  • $\begingroup$ I think you should accurately describe what you expect for "ends" of segments and for "small" segments parts. $\endgroup$
    – lemon
    Commented Jan 15 at 12:46
  • $\begingroup$ I'm not sure what you mean by "small" segments. I have a connected curve path. I just wish to offset the bricks along the curve/s. $\endgroup$ Commented Jan 24 at 10:44

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Here is a solution for bricks on a curve:

enter image description here

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  • $\begingroup$ Thanks for your answer. But all my angles are sharp, and this approach will make all of the bricks rotate a bit. I've added a .blend file for clarity. $\endgroup$ Commented Jan 13 at 11:31

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