How can I draw polygons that connect the domes as shown in the image?
2 Answers
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Probably just start from simple Cube and Bevel Vertex (Ctrl+Shift+B) ... ?
Add UV Sphere, delete bottom half and merge by Bridge Tool ...
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1$\begingroup$ Hi, vkl.. Beat me to it! :) .. Maybe elaborate this with (Shape: 0.5, Clamp Overlap, and Merge by Distance) ? The sort of thing we might take for granted, but beginner-readers would not. $\endgroup$– Robin Betts ♦Commented Jan 12 at 9:12
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1$\begingroup$ Hi Robin :) Sorry, You are right, maybe later ... OP probably needs corner edge (like I tried before imgur.com/LqQiLZz but it doesnt end with a tip at bottom ...) so I wanted to wait, since my answer can be wrong. $\endgroup$– vkliduCommented Jan 12 at 9:22
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$\begingroup$ True. Topo not great. Then there would be getting a perfect circle on the top as another step, or calculation. You're ahead of me, as usual :) $\endgroup$– Robin Betts ♦Commented Jan 12 at 9:30
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$\begingroup$ Thanks for the reply, I'm late replying due to the PC replacement process. My apologies. I was able to make it the way you showed me. Thank you very much. $\endgroup$– ry ToCommented Jan 21 at 5:00
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Starting with two cubes quarters, that can be something around this:
using, mirror on X/Y and a subdivision.
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$\begingroup$ Thanks for the reply, I've been working on replacing my PC and have delayed my reply. My apologies. I didn't know there was such a way. I hadn't thought of it. Thank you very much. $\endgroup$– ry ToCommented Jan 21 at 5:01