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Very new with blender so please be gentle. I have a material with a noise texture as input. I would like to stretch a material on a cube without without changing the size of the cube. This desired image is achieved when I change the cube size directly but obviously want to do without changing physical dimensions:

enter image description here

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enter image description here

just use mapping + texture coordinate node and increase the scale value of that axis you wanna stretch to a high number.

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  • $\begingroup$ thanks! I figured it was something simple like. New to materials system and just couldn't find it. $\endgroup$
    – George
    Jan 11 at 7:51

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