I've had blender for less than a week, so some of my issues are quite easy to fix, or are just plain obvious. I have been trying to texture a lighthouse model I've made, but every time I do so, the textures become extremely weird. From what I've picked up, you have to have a material for each partition you want to texture. I did that, then began to map my brick texture on the base of the lighthouse. All was looking good in texture view, but when I hit render, this happened:

enter image description here

Keep in mind I was not texturing the cylindrical piece below. I only have 1 material each for the 6 partitions, but somehow this is happening. Thank you for any help, and sorry for any unclear explanation.

  • $\begingroup$ Can you upload a screenshot of the material settings, you will have to add more materials if you want to apply different textures to different parts of the mesh. $\endgroup$
    – Denis
    May 17, 2015 at 3:35
  • $\begingroup$ Can you post a copy of the .blend file you're using? You can use PasteAll, which has a section for uploading .blend files: pasteall.org/blend $\endgroup$ May 17, 2015 at 3:59

1 Answer 1


Make sure in your textures tab , The uv co - ordinates are set to UV

enter image description here

Make sure to UV unwarp your model before texturing!


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